Showing posts with label SFX artist. Show all posts
Showing posts with label SFX artist. Show all posts

Friday, 29 May 2015

Walking Dead Style Zombie Prosthetic

Hi Guys,

Its been a while hasn't it...lately I just seem to be all over the place and I will admit, I have been neglecting my blogs and YouTube and all of that lovely social goodness that keeps me connected to you guys.
Today's blog is all about a new prosthetic piece that I've created, using some of my new toys which I will be writing a review on all of them individually in more detail.
I've also been toying with the idea of doing some hair blogs/videos as I have had a few people comment about wanting to learn how I do my hair so that's something to look forward to!

So on with the zombie goodness!

As usually I start off with my clay and my Ken Banks tools. For this sculpt I used my new Monster Clay which I got from +PS Composites Ltd when I went to +United Makeup Artist Expo this year.


The clay has consistency similar to that of hard plasticine but was easier to sculpt then my other clays and I found myself able to add a lot more detail into this sculpt then any other prosthetic piece I have done before. Definite thumbs up for this clay!


With this Zombie, I was looking at working on my skills in adding texture to the skin as well as taking a more walking dead style vibe. As you can see I was testing out moulding the teeth rather then putting in my resin teeth. I didn't like it. I think it was the shape of the mouth that just didn't sit well anatomically...felt a bit cheesy B Movie zombie rather then Walking Dead Zombie.


The first initial sculpt went well but when I sat back and took another look the next day, I decide that there were certain aspect that didn't work (such as the mouth as mentioned before.)

So keeping with the first sculpt as the "base" I built up. Am always telling my students that test runs and taking time to perfect a character is a must; that time you take to really sit back and study what you just create will enable to you self assess. Self assessing is always good because it means your taking ownership of your work and building your skills based on you instinct of what works and work you see as needing practice or reshaping or whatever.

 
This is the "rebuild" sculpt. As you can see there are plenty of changes from the original.
The mouth is a little more atomically correct with a better shape for the face, I feel anyways. I had to keep referring back to medical books for the shape and placement of the teeth.
 
More texture was added to the skin with deeper wrinkles and lines to add a bit more of a rotted, aged zombie look. This zombie was not fresh!!


I really went deep with some of those lines as I wanted to make sure there was enough detail to work with on the final piece.
The eye bags were a little difficult for me as I tried to sculpt them stronger and then they went too strong and then they disappeared sooooo this is what I finally ended up with.

In the next blog I will be focusing on the colouring of the piece, for some weird reason I forgot to take a photo of the piece after I casted but as you can see from the below setup...it came out pretty well. The plaster am using at the moment is a bit rubbish but it still didn't ruin any of the detail work I laid down.


Please stay tuned for the next blog, as you can see I will also be reviewing the Sigma FX brush set and Skin Illustrator palettes, pictured above with my prosthetic.

Bye for now Lovelies!

xRx

Sunday, 22 February 2015

Halloween "Creeps and Creatures" designing and creating the prosthetics.

Am alive!!

I have to apologise for my absent with this blog, there has been a ridiculous amount of work going on which caused me to stop updating this blog BUT fear not I have returned with many creations and application that I want to share with the world!

So in this blog I will be detailing my Creeps and Creatures creation that were sculpted, casted and creating for the purposes of Blackburn Youth Zone's Halloween event. This has been the best job to date, I absolutely loved creating all these fantastic characters and I would not complain if this was my full time job; just creating monsters and creatures! Dream job.

Like with any creation, it all begins with a brief and whole load of doodles and design plans. The characters that I was given to create for where these rather marvellous nightmare delights....


We have "Exorcise character", Morgue victim, Grave Yard/Guide, Clown and "Chaser." Now there was a few changes on the day to these characters and a few adaptions needed due to the models changing which is a valuable lesson to anyone thinking of becoming a makeup artist or tackling this sort of project. ALWAYS HAVE BACK UPS!

Now my "Exorcise" characters was designed with the intent to use all manual effects to create the character. Ridge Collodion was my go to, this is an amazing product for creating fantastic realistic scars and indentations in the skin. I also aimed to use contouring and highlighting to give the illusion of sunken in features and an overall haggard look to the model.

The "Graveyard digger/Guide" was the character that was intended to guide the public around the areas of the "Haunted House", showing them the puzzles and making sure they took the right turn. This was one of the characters that changed on the day to "Mad Scientists", which was easy to adapt. I did create prosthetics pieces to change the features of the model.

 
What creepy demonic character isn't complete without a demonic brow ala Buffy The Vampire Slayer, this was part of my extra's kit for just incase I have an extra characters or the existing prosthetics don't fit the model. Everyone loves a demonic brow!
 
 
Quickest easiest way to change someone's face is to alter the shape/size of their nose and chin, which is the design plan I came up with for the Grave Diggers. I had the idea of character with sharp features (and teeth) similar to that of the Penguin from Batman. That creepy look with extra cuts/scars all over the face and again using highlighting and shading to contour the features to more sunken effect.
 
The next character I was brief on was for a character that chased the people around the event. I was told to do whatever I wanted but it has to be scary. So I came up with the cage face, as in the design plan behind the cage needs to appear black and the eyes need to be very dark.
As you will see soon this character once applied and the actors were in their costumes, scared the crap out of me!
 
 
Morgue Character was a cool one to create, they wanted my rib cast that I created for a different character. They wanted the model/actor to be led down on a morgue table with a cloth over them and to jump up when ever anyone was in the room. So they wanted a gruesome looking person rather then a monster. 
 
 
 The ribs took a while to create, as they made from latex rather then casted in gelatine like the other pieces. I needed the piece to be lighter then gelatine which meant using cotton and latex to build up in the mould rather then filling up the mould with latex.
This took about 3-4 days to fully complete and drying fully.
 
 
Love sculpting skulls, so I just had to have a clean half skull face for this morgue character. Teeth are enamel. 

The next characters was a bit of a homage to American Horror Story: Freak show, Twisty the clown. Love that character and it always instils fear into most people. So the mouth was inspired by that character with a few changes to the shapes.
The reason of the features are all manual applications with thick blood and manual cuts.

 
This character was my mad scientist one, well one the mad scientists. I had several actors who needs to talk so the makeup was kept manual on these characters and the big mouths were used on the ones that chased.
 

Here it is all painted up.

 
I had an absolute blast designing and sculpting these characters, in the next blog I will show you the end result and what happen on the night.
 
Don't forget to check out my Facebook, Instagram for up to date information on what's going on in my crazy crazy world.
 
I'll be trying super hard to keep up to date with this blog.
 
Any suggestions or requests just contact me in the contacts form.
 
 




Monday, 15 September 2014

Pirates of the Caribbean makeup tutorial

Ok so here it is finally, the blog to go with the video!

My apologies for taking sooooo long to do this blog, its been a hectic couple of weeks due to the start of the new term, my new gang of creative makeup artist as well as my previous gang of new makeup artists becoming my official "crew". I've been uber busy working on a kick ass series of workshops for my makeup artists in training to get their creative teeth into.

I have been meaning to do a lot of product reviews in Inglot cosmetics as I seem to have a small collection of their eyeliner gels but its just been so busy and you know me I'll fit it in some where, keep checking in and subscribe, like, follow my other social sites for up to date posts on what's going on.

Ok so on with the Pirates of The Caribbean goodness, this character was originally inspired by coral, I wanted to create a coral monster ... which I am still going to do at some point but whilst I was sketching some ideas out Bootstrap Bill popped into my head so I decided to do a character inspired by him.

First port of call was the sculpting, now I am trying to challenge myself further with the details within the sculpts and I think that am slowly getting there.

 
As you can see from the above image, I wanted a focal point on the character with a lot of detail going on and then less detail on the other side of the face.
 
Casted the sculpt in the normal way, with my plaster and created my gelatine prosthetic piece. For once it came out clean with little tidying up required for the piece to fit, I was slightly concerned with the fit around the eye but figured I would patch it up on application creating another "fold" to the coral.
 
 
The other pieces which were attached to the opposite side to the coral consisted of limpets, starfish and those ickle sea anemone which I thought would fit nicely around the coral piece just to give some more texture. Plus I thought they were cute, fiddly to make because the tentacle bits had to be made and place separate to the body.
I created all these piece in the same way I created the main piece, sculpted them, casted them then ran them in gelatine.

 
The above was the tester piece I did for the limpets. With this character I was using a mixture of skin illustrator palettes and @MelProductsUSA to colour the pieces as well as building up the edges with silicone gel.
It seems to have worked well, my intention was to create the illusion that the limpets were poking though the skin, growing up out of the skin. I think it worked, what do you guys think?

Unlike my previous characters, this one was handed painted. I didn't use my airbrush machine for this one and I think it looks just as good.
The textures was perfect for the character as well as the colours that I used (Brilliant, #MelproductsUSA monster kit!)

 
My favourite part of the makeup was the veins on the neck, I used #Bdellium tools SFX brush set for the application and their thin brush teamed with Skin Illustrator FX palette worked a treat for making these veins.

 
I would definitely recommend investing in a set of the SFX brushes from Bdellium because they make it so easy to get the detail in and colour on in a realistic way.

 
I am contemplating doing this character as a short course to teach at Blackburn College but am unsure. Would like to learn the skills to create a character like this? Is it something your interested in? Let me know!

 
So there you have it, my Pirates of The Caribbean Inspired makeup, its a short blog but if you look below this one to the previous blog their is a link to the tutorial video up on my YouTube Channel now. Check it out.
 
More images of the prosthetic character can be seen on my Facebook page.
 
Up to date images of my current projects can be found on my Instagram @ ruthemouldenmua
 
xRx

Thursday, 7 August 2014

Dragon Lady Character - prosthetic sfx work ala Game of Thrones!

Here is it my Dragon Lady character which did take me quite a while to make as well as find the time to apply it!

I've been wanting to do a dragon character for a long time, its a way of challenging my sculpting skills with all the smaller scale details but also I love Game of Thrones so dragon lady seemed to be the best way to go. This character is half human/half dragon, the Queen of Dragons. The design I had in mind was slight more futuristic in style using the spiral dreadlocks to create a kind of dinosaurs bump down the centre.

So the first step is the sculpting, I'll admit this one did take longer then my previous ones due to the smaller scales and layering of the centre pieces. As you can see I kept the sculpt to the centre of the face with the idea to use my airbrushing skills to give the illusion of scales on the cheeks.
Like my other sculptures, the video of the making can be viewed on YouTube---> Dragon Lady Sculpture



I was worried about the casting of this sculpture just because of the layered scales, there was a major risk that the cast would break in these areas or not fully casted the areas. This is when using a silicone mould material would work best and then adding the layer of plaster. But with a lot of care I managed to get the cast pretty clean with only a few areas that required patching up.

Below you can see that moulding process as well as the finished prosthetic piece in gelatine, which was purchased from PS Composites. Again I would of like this character to be in silicone but I don't have enough to do this size piece and I don't think I have enough skills in silicone to do a big piece like this.

Some cleaning out was required with the final gelatine piece, with some scales needing to be remoulding manual on to the piece but everything worked out well.


 
Once the prosthetic is done and cleaned its time for my favourite stage...painting.
Below is my general setup for colouring my prosthetic pieces, I like to sit at the table to do this stage as well as mix manual application with airbrushing.
As you can see I used my Iwata airbrushing system with mel products, my brand new PAX paint products that I bought from IMATS.
 
I was very happy with Mel products PAX paints, thinning the paint out and using the airbrush to paint was very easy and enable me to build up the colours as well as cleanly mix them. The other good thing about them was that I would paint manually to add the finer details to the piece. I was very pleased with the selection of colours in the packs that I got.
 
The colour scheme was something that took me forever to decided upon, first I thought of going darker, with gold tones...then I thought about a blue toned dragon with green features. Finally I decided the red tones with gold and yellow highlights. I think that the colour scheme works really well as well as enabling me to create those darker tones of red to contouring and give the illusion that the scales are deeper then they actually are.
Another new toy that I bought from IMATS and used for this application were my new bdellium tools, sfx set, which consist of 12 fantastic brushes, each with specific uses for texturing and detailing you work. Love them! I don't know what I did without them!
The hair styling was a simple faux hawk using red and black dreadlocks, which you can view the how to here ------> Faux Hawk Hair tutorial
I tried to create those bumps that you get down the back of dragon's back, because of how big the front of the prosthetic was I had to push the hair back quiet a bit hence why the hair is a little more lose.
The dreadlocks were given to me by a good friend and I promised her that I would make good use of them, because they are so fantastic am sure I will be creating further characters using these extensions.

 
The final look...I am pretty pleased with how all the elements of this character have come together. I think it worked and I have further challenged my skills since my last character create which as I mention in alot of my blogs this is my main aim. Because I can't afford the SFX school just yet, I want to make sure that my skills are challenged and developed with every character creation.
I wish I could do something further with the ears but unfortunately I didn't have any ears to attach. Contact lenses in yellow would of also rocked this look further but work with what we have and I think it had worked well.
 

I am very happy, my new products have worked fabulously and I've learnt some good skills as well as some lessons through my mistakes!
Here is the Application YouTube link this shows all the steps for the application.


Hope you guys like the videos and blog!
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Check them out for more up to date uploads of my work!

xRx

Saturday, 19 July 2014

My first Silicone prosthetics and silicone mould making!! Yay!


Silicone has been one of those prosthetics materials that I have been dying to try out, as you all know from previous posts I am saving up for a sfx prosthetics course but I'm determined to continue to experiment and challenge myself further in preparation.

The reason why am so interested in silicon is because its a material which closely mimics skin, if the prosthetic is created properly. Out of all the prosthetic materials (that I know of) its is the most realistic for skin's translucency and therefore is used often to create skin effects, casualty effects, ageing etc.


When I went to IMATS this year I was focused on purchasing the products, equipment for creating silicone prosthetic pieces; not massive full face piece just small casualty style pieces, start small and work up. I was delighted when I found Form X's booth, they had put together a kit for creating silicone pieces which contained everything for sculpting (minus the tools), creating the moulds and creating the pieces.


The kit contained; Mould Star parts A and B for creating the mould, Ecoflex parts A and B for creating the silicone, clay, form cap, silicone pigment tint, red flock and a ickle tub of vaseline. Everything needed  for creating a silicone prosthetic.
 
 
The first step in this endeavour is to create what ever it is you want to turn in to a prosthetic. As usual I came up with a million and one different ideas...just to test it out!
I though casualty effects would be the best effect to create to test out the realism of the product as well as help me improve my realism with these sort of effects, it also allows me to play with my Skin Illustrator palettes.
 
So here are the two sculpts for the moulds, I made a cut (above) and torn skin (below) effect. Pretty basic but remember this is the first time I've ever done this so I wanted to build up my skills first.
 
The next step is to prepare the Mould Star which will be used to create the moulds. Its important to measure equal parts of A and B in order to ensure that the moulds set properly. This can be done on weighing scales (make sure you reset the weight when you put your container on the scales) or use measuring cups, which is what I did.
 
 
Make sure that you create a barrier around your sculptures, this needs to be pretty secure to make sure the Mould Star doesn't run out. I used card board and strong tape which I attached to my tile board.
What you need to remember at this stage is that to avoid air bubbles you need to pour the mixture from a height, obviously take care not to pour it all over the place!!
 
I'd say it took about 45 minutes for the mould to harden fully and was pretty easy to release from the sculpture without any problems.
 
The mould is very sturdy and flexible, it also appears to have done a good job capturing the detailing in the sculptures without any problems. Even the tiny areas are detailed.

These next few steps were pretty tricky to get right, and it took a few go's to find the right methods and measurements.
 
The products need to again be measured in equal parts using the same methods as outlined above. More Ecoflex can be purchased from Smooth On or Bentley Advance Materials however other prosthetic suppliers do have their own similar branded products e.g. PS Composite Ltd. If your experimenting for the first time you will definitely need to top up on products, the brands mentions are ace plus they don't mind you asking questions if your unsure!
 
Once you've got the 2 parts equally mixed added a little red flocking and skin tone pigment. These two components create the translucent skin tones, the multi tonal effects. The problem with this step is its all trial and error, there is not an exact measurement to follow. I took a few tries to get this right and it changes with each batch you make. So my advice is ... don't get frustrated if you don't add the right amount and it comes out too dark or too light!! Start small until your used to the measurements and mixtures.
 
 
To prepare the moulds you need to make sure you have properly ensured that the prosthetic piece can be easily released from the mould. Add Vaseline to the mould followed by spraying several layers of "FormCap" plastic (used to create bald caps) mixed with acetone to thin the mixture using an airbrush gun or paint the layers manually. This step is very very important to do right, if you don't you will never be able to release piece from the mould ending up with rips all over the shop!
 
To make it easy for yourself in both application and releasing attach a thin card board frame around the prosthetic, this will give the piece a little structure and help you when it comes to applying/blending the thin edges.
 
 
As you can see, I made quiet a few attempts at getting the silicone piece just right!
I either made the piece too thick or didn't put enough product for releasing or the pigment was all wrong!! Eventually I did it though, I finally got a batch right!
 
The application process is quiet simple, you just need to take your time and be care with the blending process. In this application I used a piece that was slightly too thick in areas around the edge, the thinner the edge the easy the blending is.
I used Pros-Aide as my adhesive just cause its my go to in most instances, once you have positioned and glued the piece (frame and all) in place you can begin to blend the edge. Use some isopropyl alcohol on a cotton bud to melt the edges away, in the process melt the frame off the piece as well. Once you've done this you can seal the edges with Pros Aide, dry and powder with translucent powder.
Now, ready for painting, I used my fabulous Skin Illustrator palette from PS Composites. The FX palette has some good colours but the basic one will also do.
 
 
You first aim when painting the piece is to get the skin layers just right, especially the colours of the fat and tissue layers of the dermis. Its important to make sure you understand the real colours, which means a bit of medical research is necessary when doing SFX, if your squeamish its not a good area go into!
 
Once the colours are just right, you can continue with the blood. I got some bloods and wound fillers from Bloody Marvellous who were at IMATS this year. 
 
 
As you can see the bloods are very realistic with good texture. I love those product and I can't wait to use the other bloods in future projects!

 
I even had a bit of fun after with stiches just to test out just how realistic silicone is to skin. The stiches went through so easily and the movement that was created was very close how skin would react. There is a video clip up on my instragram, if you want to have a look and am sure at some point I will be putting up the full video on youtube.
 
I have to say silicone is an incredible material to use, the way it feels and moves works very well for recreating sfx. Although it is difficult to use at first, practice defiantly makes perfect. I would like to continue practicing with these products and perhaps make a larger piece for the face.
 
Thanks for reading and don't forget to check out my other social sites;
 
 
 
 
Bye for now,
 
Ruth x

Friday, 14 March 2014

Goblin Character

This is a really late blog, I did this look a few weeks ago but I forgot to put up a blog about the creative process I used.
Keep in mind am still working my skills on this area and it is something that I want do a course on, especially in using different materials such as silicone or foam latex but I use what I have and try to make it work! I feel like my skills are progressing well since I last did a gelatine prosthetic and my sculpting skills are also getting better which is always a plus.

So I begin with the design idea which was original meant to follow the theme of an evil goblin style character with occult style carvings in the face as well as a bald head, this was primarily so I can practice my skills in applying a bald cap.

My design idea was basic and to be honest a little rushed, I did some of it whilst I was waiting for my students at college and some whilst I was in-between workshops. It could be better drawn I know but I got the idea in my head and was eager to run with it. Also there are a lot of other elements to it such as teeth, horns, fingers and costume that I wish I could add but I don't have the budget.#


The sculpting went pretty well, I decided to try and create a wall around the main piece just so I could try to get the thinnest lines around the piece which will make it easier to apply and blend.

Pretty happy with some of the sculpting elements however I think my ability to build up the brow shapes needs work. Back to the anatomy books I go!


 
Next stage is the casing of the piece, I used some plaster bandages to reinforce the mould and ensure that if the plaster cracks then I've got some strength to hold it together with the bandages.

Again am using gelatine just because am still saving my money up for the prosthetic courses on foam latex and silicone prosthetics. Until I can raise this money I got to work with what I have. I would love to create something from foam latex or silicone but that’s in my future and this is the now.


The scars are little mini prosthetic pieces that I created using plasticine to sculpt the scars and then I put a silicone putty around this to create a mould. The silicone mould worked very well and was pretty easy to create and use. I picked mine up from Make and Bake…who supply cake moulds or icing/chocolate mould. Once these moulds were created then I filled them with gelatine and placed a sheet of baking paper over the top to create a nice flat surface for the when I come to apply the piece.




So all the elements were there for me create my goblin creature. The first step was the bald cap. The best bald caps that I have used to date are Kryolan's, I love the easy in blending the edges away by melting them down using acetone, it's so quiet and easy and looks smooth. I find  bald caps hysterical and I'll admit that I was crying with laughter when I  had applied this…I do not look good bald!!


After this I applied the prosthetic pieces, starting with the biggest main pieces and then adding the small scar pieces. I coloured everything using my airbrush, using Mistair FX water based colours. It worked well and I think my shading abilities are developing and improving with each character creation. My main colours were white and black but I think I could of used some blue tones just to create more of a cold feeling to the character.


Overall I like what I did and its definitely an improvement from my last character creation which makes me happy.

In my next blog am going to cover the crepe hair day with my level 3 students, they did amazingly well and I want to share the creativity with you guys!


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Don't forget to get your tickets for the +United Makeup Artist Expo , it's going to be an amazing weekend filled with professional artists for you to chat with and learn from not to mention many many stalls selling professional products, tools and equipment for all your makeup artist's needs!


Ciao for now my lovelies!

xRX